Lynda – Design Foundations – Physical Materials

Lynda – Design Foundations – Physical Materials`
English | Size: 1.1GB
Category: Tutorial

The selection of materials for any design project can be a very in-depth process involving the five senses, extensive research in the industry, and innovation in the way existing materials are used in new projects. The design and selection of materials, for example, can involve drawing inspiration from nature, finding creative ways to leverage sustainable materials, and more. In this course, bolster your practical understanding of prototyping and manufacturing by looking at them through the creative lens of designers and architects. Top industrial designer Scott Clear visits industry-leading designers and companies in different fields to help you gain a more nuanced understanding of material design. Scott discusses a project with a leading automotive design studio, and meets with a product and transportation designer who shares how she applied her materials knowledge to a high-end jet design. Plus, he sits down with an established company to explore how high-end custom materials are made for final projects. [Read more…]

Gumroad – Automatic Materials and Rendering in Modo with Tor Frick

Gumroad – Automatic Materials and Rendering in Modo with Tor Frick
English | Size: 2.1GB
Category: Tutorial

This tutorial is an in-depth walkthrough on how to create automatic materials without UVs in Modo from scratch, and how to render these out and composite them in Photoshop, to create the final renders shown.

It goes through how to set up the materials, how to know your way around the shader tree, tricks to hide tiling, get the most out of different types of masking, using procedural textures, and how to use the assembly in Modo, as well as rendering, optimizing render times, basic lighting tricks, and how to composite as well as cheat and texture paint your renders in Photoshop. [Read more…]

V-ray materials by ALLmater

V-ray materials by ALLmater
English | Size: 293 MB
Category: Tutorial

Here is a list with some of the category’s it contains:

Architecture (grass, glass, metals, wood, brick etc. materials)
Automotive (paint, metal, car tier etc. materials)
Cloth (fabrics, leather etc. materials)
Food
Glass
Liquid
Metal
Organic (skin, grass, leather, bone etc. materials)
[Read more…]

Lynda – Unreal Introduction to Materials

Lynda – Unreal Introduction to Materials
English | Size: 1.6GB
Category: Tutorial

Materials in Unreal Engine can be deep and complex, but they don’t have to be. Materials are simply the "paint" you apply to your model, determining its color, shininess, transparency, and more. This course provides a straightforward introduction to materials, so that you can quickly take advantage of the available power, whether you’re using Unreal for game design, CAD, or virtual reality. Craig Barr covers creating basic materials, modifying materials with the Material Editor, integrating textures, creating realistic physically based rendering (PBR) materials, and the different effects and animations that can be achieved with materials. [Read more…]

Pluralsight – Unity Materials Fundamentals

Pluralsight – Unity Materials Fundamentals
English | Size: 434.8MB
Category: Tutorial

Have you ever wanted to make your 3D assets really look like the materials that you are texturing them to be? If you are tired of all of your assets looking flat and plastic, then this is the course for you. This course, Unity Materials Fundamentals, will walk you through the different material settings in Unity that are available within the Physically Based Shading materials in Unity.
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DOVER STUDIOS MAYA SURFACE MATERIALS-AG

DOVER STUDIOS MAYA SURFACE MATERIALS-AG
English | Size: 168 MB
Category: Tutorial

This DVD provides an introduction to surface materials in Maya for animators, visual effects artists, and game developers. Visual effects artists, Andrew Hazelden & Russell Hazelden, share countless tips and techniques that will help you create realistic surface materials.
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Lynda com-3DS Max 2010 Textures And Materials-iRONiSO

Lynda com-3DS Max 2010 Textures And Materials-iRONiSO
English | Size: 671 MB
Category: CBTs

Introduction Welcome How to use this course Using the exercise files 1. Material Building Essentials Building a realistic material Material Editor overview Important Material Editor tools and icons When the sample slot looks wrong Applying and retrieving materials Copying and pasting materials and maps Using the Asset Browser Selecting the right rendering engine
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Lynda – Cert Prep Unity Materials, Lighting, and Effects

Lynda – Cert Prep: Unity Materials, Lighting, and Effects
English | Size: 2.1GB
Category: CBTS

Demonstrate your proficiency at using Unity for game development by becoming a Unity Certified Developer. In this course, follow Alan Thorn as he prepares you for the portion of the exam focusing on materials, lighting, and effects. Alan discusses creating materials, textures and mapping, transparency, and texture animation. He also helps you get started with lighting, exploring global illumination, light baking, area lights, and dynamic lighting. Plus, he covers ambient occlusion and bloom, depth of field and grain, and vignette and color grading.
[Read more…]

Substance Source – Ground Materials

Substance Source – Ground Materials
English | Size: 1.7GB
Category: CBTs

asphalt_mastic
asphalt_wma_concrete
beach_gravel
beach_sand
beach_sandy_soil
concrete_asphalt_rolled
coral_stone
dry_tiremarks_ground
dune_sand
flagstone
gravel_crushed
gravel_mud
ground_rocky [Read more…]

Pluralsight – Unreal Engine 4 Materials Fundamentals

Pluralsight – Unreal Engine 4 Materials Fundamentals
English | Size: 1.9GB
Category: Tutorial

Understanding how to build materials is a fundamental skill. In this course, Unreal Engine 4 Materials Fundamentals, you’ll learn the material fundamentals for Unreal Engine 4, how to build many materials, provide a huge number of resources and jumping off points to rapidly get you building amazing materials. First, you’ll discover physically based shading. Next, you’ll explore core nodes for building materials and masking techniques. Then, you’ll learn about translucent, world space normal maps, decals, vertex painting, double sided, and animated materials. [Read more…]