CGMasters & Creative Shrimp – Hard Surface Modeling in Blender

CGMasters & Creative Shrimp – Hard Surface Modeling in Blender
English | Size: 26.0GB
Category: Tutorial

The hard-surface modeling industry is booming, no surprises since the love for hard surface creation has been strong for a long time! Now the amount of the opportunities out there for hard-surface modelers is IMMENSE: concept art for Sci-Fi movies, props for video games, real-world robotic design, 3d printing – you name it.
[Read more…]

CGMasters & Creative Shrimp – Hard Surface Modeling in Blender

CGMasters & Creative Shrimp – Hard Surface Modeling in Blender
English | Size: 26.0GB
Category: Tutorial

The hard-surface modeling industry is booming, no surprises since the love for hard surface creation has been strong for a long time! Now the amount of the opportunities out there for hard-surface modelers is IMMENSE: concept art for Sci-Fi movies, props for video games, real-world robotic design, 3d printing – you name it.
[Read more…]

Gumroad – Fusion 360 Hard Surface Tutorial (Create a Drone) – Jort Van Welbergen

Gumroad – Fusion 360 Hard Surface Tutorial (Create a Drone) – Jort Van Welbergen
English | Size: 12.5GB
Category: Tutorial

In this tutorial I will try to share everything I know on hard surface design and Fusion360 tools. It is a combination of a voice-overed time-lapse with small demonstrations for specific tools and techniques. I will cover everything from a basic sketch in Google Sketchup, to Rendering and Animation in Keyshot.
This tutorial is a continuation in the series with my last 2 tutorials and I can really recommend finishing those first to get a basic understanding of Fusion360. Those other gumroads are still free of charge of course. [Read more…]

Learn Squared – Hard Surface Modeling with Kirill Chepizhko

Learn Squared – Hard Surface Modeling with Kirill Chepizhko
English | Size: 10.1GB
Category: Tutorial

Instructor
– Kirill Chepizhko
Apprentice
– Wokkie Gort
Concepting in 3D has never been easier. Bring function and purpose to your designs using Fusion 360 under the guidance of industry veteran Kirill Chepizhko. Following this professional pipeline, you’ll learn valuable techniques to help land your first gig. [Read more…]

Gumroad – MM44 Part 1 – Mech Hard Surface Modeling

Gumroad – MM44 Part 1 – Mech Hard Surface Modeling
English | Size: 20.6GB
Category: Tutorial

MM44 is my current personal project. The idea is to turn into 3D image a Benoit Godde concept. With this project I’ll try to improve my hard surface’s techniques and test new workflow/tools. I’ll record about all the creation process and share it with you.

Most of the recording was done during Livestream, so be sure to subscribe to my Twitch Channel to follow the progress in live! [Read more…]

Pluralsight – Hard Surface Modeling Fundamentals in 3ds Max

Pluralsight – Hard Surface Modeling Fundamentals in 3ds Max
English | Size: 1.1GB
Category: CBTs

3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you’ll learn how to create a hard surface camera model. First, you’ll discover how to create reference images for modeling. Next, you’ll explore the fundamentals of hard surface smoothing. Then, you’ll cover how to create and control high resolution meshes using TurboSmooth. Finally, you’ll learn how to use ZBrush for hard surface sculpting. By the end of this course, you’ll know how to model your own hard surface props. Software required: 3ds Max, Photoshop, ZBrush.
[Read more…]

Pluralsight – Hard Surface Modeling Fundamentals in 3ds Max

Pluralsight – Hard Surface Modeling Fundamentals in 3ds Max
English | Size: 1.1GB
Category: CBTs

3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you’ll learn how to create a hard surface camera model. First, you’ll discover how to create reference images for modeling. Next, you’ll explore the fundamentals of hard surface smoothing. Then, you’ll cover how to create and control high resolution meshes using TurboSmooth. [Read more…]

Hard Surface Modeling – Part 4

Hard Surface Modeling – Part 4
English | Size: 1.4GB
Category: Tutorial

This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scene [Read more…]

Hard Surface Modeling – Part 3

Hard Surface Modeling – Part 3
English | Size: 1.5GB
Category: Tutorial

This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scene [Read more…]

Hard Surface Modeling – Part 2

Hard Surface Modeling – Part 2
English | Size: 967.0MB
Category: CBTs

This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scene [Read more…]