GNOMONOLOGY – ZBrush3 Topology reconstruction

GNOMONOLOGY – ZBrush3 Topology reconstruction
English | Size: 386 MB
Category: Tutorial

Meats demonstrates his techniques for rebuilding dense scan data into useable geometry, ready for efficient rendering and animation. He introduces his method of using poly-painting to prepare the best plan of attack, before even starting to use the Zbrush topology tools to reconstruct the geometry. This technique allows him to arrive at a topological solution in less time. Once developed, the topological mesh is created and the high-resolution scan details are projected.
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Gnomonology – ZBrush Manimal 3D Sculpting Session

Gnomonology – ZBrush Manimal 3D Sculpting Session
English | Size: 510 MB
Category: Tutorial

In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.

The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
[Read more…]

GNOMONOLOGY – ZBrush3 Topology reconstruction

GNOMONOLOGY – ZBrush3 Topology reconstruction
English | Size: 386 MB
Category: Tutorial

Meats demonstrates his techniques for rebuilding dense scan data into useable geometry, ready for efficient rendering and animation. He introduces his method of using poly-painting to prepare the best plan of attack, before even starting to use the Zbrush topology tools to reconstruct the geometry. This technique allows him to arrive at a topological solution in less time. Once developed, the topological mesh is created and the high-resolution scan details are projected. [Read more…]

Gnomonology – ZBrush Manimal 3D Sculpting Session

Gnomonology – ZBrush Manimal 3D Sculpting Session
English | Size: 510 MB
Category: Tutorial

In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.

The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
[Read more…]

GNOMONOLOGY – ZBrush3 Topology reconstruction

GNOMONOLOGY – ZBrush3 Topology reconstruction
English | Size: 386 MB
Category: Tutorial

Chapter one: Advanced workflow
Meats demonstrates his techniques for rebuilding dense scan data into useable geometry, ready for efficient rendering and animation. He introduces his method of using poly-painting to prepare the best plan of attack, before even starting to use the Zbrush topology tools to reconstruct the geometry. This technique allows him to arrive at a topological solution in less time. Once developed, the topological mesh is created and the high-resolution scan details are projected. [Read more…]