Gnomon Introduction to Digital Painting in Adobe Photoshop

Gnomon Introduction to Digital Painting in Adobe Photoshop
English | Size: 1.13 GB
Category: Tutorial

On the first DVD in this series, Christian introduces the fundamental techniques he uses to create digital concept paintings and matte paintings. In three exercises based loosely on digital photographs, he introduces the basic principals of digital painting in Adobe Photoshop�. The first exercise demonstrates and illustrates three types of perspectives. The second exercise introduces painting with shape, showing different ways to create selections. In the last exercise, Christian demonstrates perspective and shape techniques, showing how to import light layers, and create separate foreground, midground and background elements. The DVD includes the photographic plates and additional bonus exercises. [Read more…]

Gnomon Introduction to Digital Painting in Adobe Photoshop

Gnomon Introduction to Digital Painting in Adobe Photoshop
English | Size: 1.13 GB
Category: Tutorial

On the first DVD in this series, Christian introduces the fundamental techniques he uses to create digital concept paintings and matte paintings. In three exercises based loosely on digital photographs, he introduces the basic principals of digital painting in Adobe Photoshop�. The first exercise demonstrates and illustrates three types of perspectives. The second exercise introduces painting with shape, showing different ways to create selections. In the last exercise, Christian demonstrates perspective and shape techniques, showing how to import light layers, and create separate foreground, midground and background elements. The DVD includes the photographic plates and additional bonus exercises. [Read more…]

Gnomon Digital Training Contemporary Set Design DDE-TACTiLE

Gnomon Digital Training Contemporary Set Design DDE-TACTiLE
English | Size: 599 MB
Category: Tutorial

In this third of three titles in a series, James will cover a wide range of Adobe Photoshop® techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of a contemporary loft interior as a film set, James acts as a location manager, production designer and illustrator to visually explain a common feature film art department pipeline technique. Setting itself apart from other concept art techniques, this lecture concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms "Photoshop® kit bashing", blurring the line between photo and ideation rendering. Subjects such as using photo scrap as virtual set pieces, texture mapping in 2D, and rendering a wide range of materials from brushed steel to polished hardwood floor are also covered. [Read more…]

Gnomon – Dylan Cole – Cityscape Matte Painting

Gnomon – Dylan Cole – Cityscape Matte Painting
English | Size: 647 MB
Category: Tutorial

In this DVD, Dylan discusses the fundamentals of cityscape matte painting by demonstrating how to design a shot, both from a plate and from scratch. Intended for the beginning to intermediate matte painter, the quick studies in this lecture explore the necessary color and composition techniques for creating dynamic cityscapes. Learn how to lead the viewer�s eye through a composition by manipulating light, color and line. Establish accurate linear perspective by taking cues from the plate and learn to set up an accurate 3 point perspective grid from scratch. A variety of architecture and lighting scenarios are explored, from sunset to bright daylight, and science fiction to old world. Enjoy this inside look into the art of digital matte painting. Included in this DVD are the original layered Adobe Photoshop� files in addition to the original plate photography. [Read more…]

Gnomon Character Animation Acting And Lip Sync DVD-iNKiSO

Gnomon Character Animation Acting And Lip Sync DVD-iNKiSO
English | Size: 549 MB
Category: Tutorial

This is Chris’s third lecture in a series on character animation using software: Maya. In this lecture, Chris delves ever deeper into the world of acting and its most important aspect: the character’s internal thought process. Chris covers the fundamental principles of lip sync and dialogue, from keying the audio track and breaking it down to phrasing and inflection. Building on earlier themes, including dynamic posing, contrast of shape and emotion, line of action and use of negative space, Chris shows you the step-by-step process of bringing a scene to the level of full 3D theatrical animation. [Read more…]

GNOMON MULTI-PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS

GNOMON MULTI-PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS
English | Size: 548 MB
Category: Tutorial

In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. [Read more…]

Gnomon-Character Modeling For Production-BMGB

Gnomon-Character Modeling For Production-BMGB
English | Size: 5.07 GB
Category: TUTORIAL

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop�, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop [Read more…]

Gnomon Character Texturing For Production-BMGB-DVD9

Gnomon Character Texturing For Production-BMGB-DVD9
English | Size: 3.71 GB
Category: Tutorial

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max’s UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop� to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop [Read more…]

Gnomon BTS04

Gnomon BTS04
English | Size: 1.78 GB
Category: Tutorial

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed. [Read more…]

Gnomon Workshop – Lighting and Rendering Series – 7 New Tutorials with Jeff Patton

Gnomon Workshop – Lighting and Rendering Series – 7 New Tutorials with Jeff Patton
English | Size: 732 MB
Category: Tutorial

Material Basics
Displacement (Duration: 52 min)

Lighting Basics
3ds Max Light Basics (Duration: 44 min)
Area Light Issues (Duration: 32 min)
[Read more…]