Gnomon.Digital Training Character Rigging The Puppet Rig DVD9-TACTiLE

Gnomon.Digital Training Character Rigging The Puppet Rig DVD9-TACTiLE
English | Size: 5.6 GB
Category: Tutorial

In this DVD, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This DVD is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters [Read more…]

Gnomon Introduction to Digital Painting in Adobe Photoshop

Gnomon Introduction to Digital Painting in Adobe Photoshop
English | Size: 1.13 GB
Category: CBTS

On the first DVD in this series, Christian introduces the fundamental techniques he uses to create digital concept paintings and matte paintings. In three exercises based loosely on digital photographs, he introduces the basic principals of digital painting in Adobe Photoshop�. The first exercise demonstrates and illustrates three types of perspectives. The second exercise introduces painting with shape, showing different ways to create selections. In the last exercise, Christian demonstrates perspective and shape techniques, showing how to import light layers, and create separate foreground, midground and background elements. The DVD includes the photographic plates and additional bonus exercises. [Read more…]

Gnomon Color Theory The Mechanics Of Color-iNKiSO

Gnomon Color Theory The Mechanics Of Color-iNKiSO
English | Size: 318 MB
Category: Tutorial

Richard Keyes graduated from Art Center College of Design with a graphic design degree in 1987. After working in Palo Alto, California, designing corporate I.D. and annual reports, he returned to Southern California to work in a variety of studios before choosing a freelance career. As an independent designer Richard has worked for clients as diverse as Warner Brothers Records, Guess Jeans, the Los Angeles Housing Department and His Holiness the Dalai Lama. As a color consultant, his clients include Empire Berol, BIC and Avery Dennison. His teaching career started in 1988, with graphic design classes at Cal State L.A. Since then Richard has also taught at Valley Community College, UCLA Extension and has been teaching at Art Center College of Design since 1990, specializing in color theory, graphic design and narrative structure. Richard also teaches a workshop at Disney Studios. [Read more…]

Gnomon Digital Training Contemporary Set Design DDE-TACTiLE

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Gnomon Digital Training Contemporary Set Design DDE-TACTiLE
English | Size: 599 MB
Category: CBTs

In this third of three titles in a series, James will cover a wide range of Adobe Photoshop® techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of a contemporary loft interior as a film set, James acts as a location manager, production designer and illustrator to visually explain a common feature film art department pipeline technique. Setting itself apart from other concept art techniques, this lecture concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms "Photoshop® kit bashing", blurring the line between photo and ideation rendering. [Read more…]

Gnomon Digital Training Contemporary Set Design DDE-TACTiLE

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Gnomon Digital Training Contemporary Set Design DDE-TACTiLE
English | Size: 599 MB
Category: CBTs

In this third of three titles in a series, James will cover a wide range of Adobe Photoshop® techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of a contemporary loft interior as a film set, James acts as a location manager, production designer and illustrator to visually explain a common feature film art department pipeline technique. Setting itself apart from other concept art techniques, this lecture concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms "Photoshop® kit bashing", blurring the line between photo and ideation rendering. [Read more…]

Gnomon Character Animation Acting And Lip Sync DVD-iNKiSO

Gnomon Character Animation Acting And Lip Sync DVD-iNKiSO
English | Size: 549 MB
Category: CBTs

This is Chris’s first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling. [Read more…]

GNOMON MULTI-PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS

GNOMON MULTI PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS
English | Size: 548 MB
Category: CBTs

In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.
[Read more…]

Gnomon Workshop – Ergin Kuke After Effects Tutorials – Introduction

Gnomon Workshop – Ergin Kuke After Effects Tutorials – Introduction
English | Size: 805 MB
Category: Tutorial

The Basics Part 1 Ergin reviews interface basics, frame rates, resolution, bit depth, basic keyframing, timeline vs. node-based compositors, aspect ratio and more. The Basics Part 2 Ergin continues his introduction and delves deeper into After Effects with an explanation of blending modes, filters, basic masking, adjustment layers and more. Rendering Ergin explains the rendering process in-depth and shows examples of common render settings. Track Mattes An introduction to using alpha channels and track mattes. Keyframes
[Read more…]

Gnomon-Character Modeling For Production-BMGB

Gnomon-Character Modeling For Production-BMGB
English | Size: 5.07 GB
Category: Tutorial

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop�, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop�. [Read more…]

Gnomon Character Texturing For Production-BMGB-DVD9

Gnomon Character Texturing For Production-BMGB-DVD9
English | Size: 3.71 GB
Category: Tutorial

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max’s UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level.
[Read more…]