2D Background Design For Games – Vector Techniques

2D Background Design For Games – Vector Techniques
English | Size: 693.2MB
Category: Tutorial

Basic drawing ability
Basic experience with Photoshop
Basic understanding of Unity
The vector techniques covered are simple and effective to give maximum impact in a short amount of time. Using Photoshop smart objects is a key concept of the course a technique commonly used by professional game artists.
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Unreal Engine 4 Mastery: Create Multiplayer Games

Unreal Engine 4 Mastery: Create Multiplayer Games
English | Size: 4.0GB
Category: Tutorial

Approved by Epic Games and taught by former Epic Games engineer, Tom Looman, this course teaches you how to use C++ so you can build your own games and artificial intelligence in Unreal Engine 4.

If you have a bit of programming know-how but are new to C++ game development, then this course is for you! Unreal Engine 4 Mastery is also a great fit for current developers who have previous experience with Unity or other game engines. Unleash the full power of the Unreal Engine by taking this step-by-step guide. [Read more…]

CGCookie – Developing Weather FX for Games

CGCookie – Developing Weather FX for Games
English | Size: 3.1GB
Category: Tutorial

In this lesson we’ll create the base of our rain system using a texture of rain. This help with performance as we can mimic the effect of heavy rain with less particles. [Read more…]

Pluralsight – Stylized Animal Modeling for Games

Pluralsight – Stylized Animal Modeling for Games
English | Size: 1.8GB
Category: Tutorial

Creating a believable, yet stylized animal is no easy task. In this course, Stylized Animal Modeling for Games, you’ll be taken through all of the steps necessary to get you started on creating a stylized animal in Zbrush and a solid foundation for creating any animal in the future. You will start off by looking at the concept art and going over the importance of using anatomy reference to create believability even when creating a stylized sculpt. [Read more…]

Make Mobile VR Games in Unity with C# for Google Cardboard

Make Mobile VR Games in Unity with C# for Google Cardboard
English | Size: 4.4GB
Category: CBTS

What Will I Learn?
– Choose between the current major VR systems.
– Write basic C# code, even with no prior experience.
– Create a simple 3D game in Unity.
– Design games for Virtual Reality.
– Create a Google Cardboard VR game from scratch.
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The Gnomon Workshop – Combat Animation for Games

The Gnomon Workshop – Combat Animation for Games
English | Size: 3.8GB
Category: CBTs

This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. [Read more…]

Pluralsight – Houdini VFX for Games

Pluralsight – Houdini VFX for Games
English | Size: 1.1GB
Category: Tutorial

Have you ever sat down in Unreal Engine to create an effect, and not had a clue where to start? Then you’ll love this course, Houdini VFX for Games. First, you’ll start from the very beginning by creating the textures for your sprites. Next, you’ll create debris in a way that allows you use over and over again. Finally, you’ll add all the extras to really sell the effect, like decals, camera shake, and a shockwave. When you are finished with this course, not only will you have gained a deeper understanding of timing and the importance of telling a story with the effect
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Pluralsight – Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Pluralsight – Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
English | Size: 1.7GB
Category: Tutorial

Learn how to create and bring your characters to life using motion capture in Maya and MotionBuilder 2016. In this course, Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016, you’ll create an animated cut-scene for a cinematic in the sci-fi indie game “Gigadisc”, currently in production. First, you’ll cover how to create an animatic. Next, you’ll discover how to prepare your characters poses and props. Finally, you’ll explore the benefits of hybrid animation and how to utilize the story mode and animation layers to build a complex action scene. [Read more…]