Pluralsight Prototyping Game Systems for Swords and Shovels

Pluralsight Prototyping Game Systems for Swords and Shovels
English | Size: 1.6GB
Category: Tutorial

Prototyping is a valuable part of the development process that all games benefit from. In this course, Prototyping Game Systems for Swords and Shovels, you will learn skills and techniques for prototyping systems to integrate with an existing game loop. First, you will learn to dissect a design document and assess the design needs of the project. Next, you will explore the new systems in the existing project. Finally, you will discover how to playtest the prototype and make changes based on player feedback. When you are finished with this course, you will have a fundamental understanding of prototyping that will help you integrate new gameplay into a larger project. Software required: Unity 3D. [Read more…]

Pluralsight Game Prop Texturing Fundamentals

Pluralsight Game Prop Texturing Fundamentals
English | Size: 2.5GB
Category: Tutorial

Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You’ll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you’ll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you’ll be able to create detailed props that are ready for game development environments. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5. [Read more…]

Digital Tutors – Creating Game Weapons in Maya and ZBrush

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.

When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop. [Read more…]

Pluralsight – Game Mechanic Design Fundamentals

Pluralsight – Game Mechanic Design Fundamentals
English | Size: 387.9MB
Category: Tutorial

Learn the basics of Game Mechanic Design and the ideologies and iteration that went into planning the game systems of Swords and Shovels.

Do you have an idea for a stellar game world, but aren’t sure how to figure out the gameplay loop? If so, Game Mechanic Design Fundamentals is the course for you. First, analyze the game’s objectives. Next, find the fun within your world. Finally, document and analyze your gameplay, and prepare yourself to iterate after prototyping. Upon completion of this course, you’ll have the understanding and skills necessary to start documenting mechanics for your future game.
[Read more…]

Lynda – Game Design Foundations 3 Pitch, Propose, and Practice

Lynda – Game Design Foundations: 3 Pitch, Propose, and Practice
English | Size: 203.5MB
Category: Tutorial

Simply having a great idea for a game isn’t enough. Game designers must also be able to pitch their ideas, and clearly explain how their game works and why others should be excited about their design. In this course-the third installment in the Game Design Foundations series-learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry. Award-winning game designer Brenda Romero provides a detailed look at game design documents, and steps through how to successfully pitch your ideas. She also shares tips for improving your game design skills, and dives into the differences between making games in the game industry and building games as an indie. [Read more…]

Unity Mobile Game Development

Unity Mobile Game Development
English | Size: 8.97 GB
Category: Tutorial

We will start by referencing our game document, which will be our guide through the process of creating our Unity game.
We can find information on the look of our models but also on the desired resolutions of the models and textures.
We will concentrate on creating game topology for our two characters and two weapon models.
We will also cover map generation and texture painting as part of the process.
In the end we will have models ready to be rigged and animated or plugged directly into the game engine.
We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox,
in order to prepare our assets so there will be a lot of back and forth. [Read more…]

Rigging Game Characters in Maya 2011

Rigging Game Characters in Maya 2011
English | Size: 2.98 GB
Category: Tutorial

We will cover techniques like setting up our joints
to have a consistent orientation throughout the entire skeleton,
we will build a twist rig to fix deformations that collapse in animation,
we will learn how to create a foot rig with more banking control,
and even cover creating a robust and flexible spine rig with advanced twisting.
We will also discuss weight painting techniques that help to speed up that process,
making it less intimidating and instead more of an enjoyable experience.
By the end of this course you will learn rigging techniques that can be applied to any rig you build. [Read more…]

Unreal Multiplayer Mastery – Online Game Development

Unreal Multiplayer Mastery – Online Game Development
English | Size: 118.3MB
Category: Tutorial

Learn to create Epic multiplayer experiences using the world class Unreal Engine. This course (featured on Epic’s UE4 blog) hits the ground running and instantly gets you playing your own multiplayer games with other students.

As the engine underpinning many AAA games, Unreal is full of tools for creating multiplayer games extremely quickly. However, knowing where to start with Unreal Engine can be intimidating. [Read more…]

Pluralsight – UV Mapping Game Characters in Maya

Pluralsight – UV Mapping Game Characters in Maya
English | Size: 1.5GB
Category: Tutorial

Nobody wants to see a flat gray character running around in a game unless it’s by design. More than likely the character you’re creating will need some sort of texture applied to it which will add to the it’s visual appeal. Creating UV layouts is an absolute prerequisite for a game character before any textures can be painted and applied. In this course, UV Mapping Game Characters in Maya, you’ll dive into the process of creating UVs for a multi-material character who is bound for Unity. First, you’ll go learn how to understand and plan for your UVs. Next, you’ll discover how to create UVs for the hair, body, and for the clothing. Finally, you’ll explore overlapping UVs and texel density. By the end of this course, you’ll have a better understanding on UV mapping game characters in Maya. Required software: Maya 2018. [Read more…]

Pluralsight – Texturing Game Characters in Substance Painter

Pluralsight – Texturing Game Characters in Substance Painter
English | Size: 3.7GB
Category: Tutorial

Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018. [Read more…]