The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry
English | Size: 3.6GB
Category: Tutorial

This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal. In this title, Brian Recktenwald goes over the entire process from start to finish and addresses different approaches and techniques used to create a photorealistic, yet stylized, scene. Planning, capturing, clean up and creation of real-time ready models and tileable textures is gone over in detail using Reality Capture, 3ds Max, Marmoset Toolbag and ZBrush.
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Unity asset pack – Ultimate environment

Unity asset pack – Ultimate environment
English | Size: 2.1GB
Category: Tutorial

What included: AllSky 2, AQUAS Water River Set 1.3.1, dx11grassShader, MegaSplat.v1.07, SpeedTree v1.3.

Unity packages are a handy way of sharing and re-using Unity projects and collections of assets; Unity Standard Assets and items on the Unity Asset Store are supplied in packages, for example.
Packages are collections of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files. Like Zip files, a package maintains its original directory structure when it is unpacked, as well as meta-data about assets (such as import settings and links to other assets). [Read more…]

The Gnomon Workshop – Environment Creation for Film and Cinematics

The Gnomon Workshop – Environment Creation for Film and Cinematics
English | Size: 1.4GB
Category: Tutorial

In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot. He explains his workflow for concepting, modeling, texturing, lookDev, lighting, precompositing, paintovers and quick mattepainting.
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Pluralsight – OpenStack – Installing the Lab Environment

Pluralsight – OpenStack – Installing the Lab Environment
English | Size: 617.00 MB
Category: Tutorial

OpenStack is one of the most widely adopted environments used in public/private clouds. You’ll learn you how to build and administer your own private cloud operating system in readiness for the COA exam.
With the growing acceptance of OpenStack clouds there’s still the rise in needs for skilled and competent Cloud Administrators. Not only are there a lack of great Linux Administrators but Cloud Administrators are few and far between. Studying and passing your Certified OpenStack Administrator exam is going to put you on pole position to choose the best positions available. [Read more…]

Packt Publishing – Unity 5 Creating the Game Environment

Packt Publishing – Unity 5: Creating the Game Environment
English | Size: 394.8MB
Category: Tutorial

Unity is an exciting and popular engine in the game industry. Throughout this course, you’ll learn how to build a game consisting of a User Interface and explore more Unity game development concepts. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making a real-world game project.
This course will familiarize you with game project workflow and level design. You will learn to create and lay out the User Interface. This course will also walk you through scripting UI controls by testing and editing UI functionality. You will explore how to create a terrain, importing and using vegetation objects, and add a water feature to it. And then finally you’ll work with textures. [Read more…]

Lynda – 3ds Max Stylized Environment for Animation

Lynda – 3ds Max Stylized Environment for Animation
English | Size: 1.1GB
Category: Tutorial

Stylized art is used for both games and films, and in both scenarios, the intricate, detailed final animation often starts with a reference image. That’s where this course starts too-analyzing a reference image to kick off an animation workflow in 3ds Max that results in a fully stylized, animated environment. Join Zaheer Mukhtar he takes you through each step.
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Pluralsight – Game Environment Texturing Fundamentals

Pluralsight – Game Environment Texturing Fundamentals
English | Size: 1.6GB
Category: Tutorial

Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun. [Read more…]

Digital Tutors – Creative Environment Thumbnail Techniques in Photoshop


Title : Digital Tutors – Creative Environment Thumbnail Techniques in Photoshop
English | Team: N/A | .flv | h264, yuv420p, 1280×720, 23.98 fps | aac, 48000 Hz, stereo | 735 MB

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