Cubebrush – Z ! M.O.B.A Environment Art Pack (UNITY ONLY)

Cubebrush – Z ! M.O.B.A Environment Art Pack (UNITY ONLY)
English | Size: 331.7MB
Category: Tutorial

Z ! M.O.B.A Environment Art Pack
This is a high quality and complete package, help you quickly build a fine M.O.B.A game scene.

All models with shared textures and normal textures.

This package is more than 400 assets [Read more…]

Guide for Environment PBR Texture Creation using Photogrammetry – R&D by Grzegorz Baran

Guide for Environment PBR Texture Creation using Photogrammetry – R&D by Grzegorz Baran
English | Size: 204.9MB
Category: Tutorial

‘Guide for environment PBR texture creation using photogrammetry’ – v.012

This document is a result of over two years of my photogrammetry research. Has 193 pages and is stored in PDF format.

Covers all key information I thought might be useful when building photogrammetry based PBR textures.

It wasn’t my intention to create a simple step by step tutorial but a useful guide into surface scanning. [Read more…]

INE – Managing Cloud Environment Access With AWS Identity And Access Manager (IAM)

INE – Managing Cloud Environment Access With AWS Identity And Access Manager (IAM)
English | Size: 163.81 MB
Category: CNTs

If you work with IT you know that to manage users, groups, permissions, etc can be difficult, but Amazon created AWS IAM, the resource that you will in order to improve the security or your cloud environment. This course will teach you everything you need to know in order to start dealing with all IAM configuration including policies creation, encryption with your personal keys (AWS KMS) and much more. [Read more…]

Pluralsight – Creating Game Environment Textures with Substance Suite

Pluralsight – Creating Game Environment Textures with Substance Suite
English | Size: 1.5GB
Category: Tutorial

The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. [Read more…]

Gumroad- Yu Cheng Hong – Environment Light

Gumroad- Yu Cheng Hong – Environment Light
English | Size: 1.8GB
Category: Tutorial

Environment Light
This package includes:
**This tutorial is not include initial “black and white sketches “painting process**,
but I keep all layers in separate and explain initial B&W layers during video
-One 1920X1160 videos (avi format) ( 2hr5mins ) with full English commentary audio
[Read more…]

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry
English | Size: 3.6GB
Category: Tutorial

This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal. In this title, Brian Recktenwald goes over the entire process from start to finish and addresses different approaches and techniques used to create a photorealistic, yet stylized, scene. Planning, capturing, clean up and creation of real-time ready models and tileable textures is gone over in detail using Reality Capture, 3ds Max, Marmoset Toolbag and ZBrush.
[Read more…]

Unity asset pack – Ultimate environment

Unity asset pack – Ultimate environment
English | Size: 2.1GB
Category: Tutorial

What included: AllSky 2, AQUAS Water River Set 1.3.1, dx11grassShader, MegaSplat.v1.07, SpeedTree v1.3.

Unity packages are a handy way of sharing and re-using Unity projects and collections of assets; Unity Standard Assets and items on the Unity Asset Store are supplied in packages, for example.
Packages are collections of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files. Like Zip files, a package maintains its original directory structure when it is unpacked, as well as meta-data about assets (such as import settings and links to other assets). [Read more…]

The Gnomon Workshop – Environment Creation for Film and Cinematics

The Gnomon Workshop – Environment Creation for Film and Cinematics
English | Size: 1.4GB
Category: Tutorial

In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot. He explains his workflow for concepting, modeling, texturing, lookDev, lighting, precompositing, paintovers and quick mattepainting.
[Read more…]

Pluralsight – OpenStack – Installing the Lab Environment

Pluralsight – OpenStack – Installing the Lab Environment
English | Size: 617.00 MB
Category: Tutorial

OpenStack is one of the most widely adopted environments used in public/private clouds. You’ll learn you how to build and administer your own private cloud operating system in readiness for the COA exam.
With the growing acceptance of OpenStack clouds there’s still the rise in needs for skilled and competent Cloud Administrators. Not only are there a lack of great Linux Administrators but Cloud Administrators are few and far between. Studying and passing your Certified OpenStack Administrator exam is going to put you on pole position to choose the best positions available. [Read more…]

Packt Publishing – Unity 5 Creating the Game Environment

Packt Publishing – Unity 5: Creating the Game Environment
English | Size: 394.8MB
Category: Tutorial

Unity is an exciting and popular engine in the game industry. Throughout this course, you’ll learn how to build a game consisting of a User Interface and explore more Unity game development concepts. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making a real-world game project.
This course will familiarize you with game project workflow and level design. You will learn to create and lay out the User Interface. This course will also walk you through scripting UI controls by testing and editing UI functionality. You will explore how to create a terrain, importing and using vegetation objects, and add a water feature to it. And then finally you’ll work with textures. [Read more…]