Digital Tutors – Introduction to Animation in XSI

Digital Tutors – Introduction to Animation in XSI
English | Size: 743 MB
Category: Tutorial

Learn the essentials of animation and creative approaches to effectively using XSI’s robust animation tools.
Contains 6 hours of project-driven training for aspiring animators and experienced artists seeking a refresher.
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Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5
English | Size: 830 MB
Category: Tutorial

Pipeline Integration with Maya 2011 and RealFlow 5
In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.
We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow’s soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects. [Read more…]

Digital Tutors Curve-based Facial Rigging in Maya 2011

Digital Tutors Curve-based Facial Rigging in Maya 2011
English | Size: 1.94 GB
Category: Tutorial

Digital Tutors Curve-based Facial Rigging in Maya 2011
In this course we will cover tools and techniques for curve-based facial rigging in Maya.
We will take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we’ll construct a facial control rig that is robust, sufficient, and animator-friendly. We’ll learn everything from how to deform a mesh by a curves shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We’ll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this course, you’ll have the fund of knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions [Read more…]

Digital Tutors Designing a Two Color T-Shirt in Illustrator CS5-iNKiSO

Digital Tutors Designing a Two Color T-Shirt in Illustrator CS5-iNKiSO
English | Size: 485 MB
Category: Tutorial

In this series of lessons we’ll focus on creating a design for a two-color t-shirt. To begin this course, we’ll talk through a possible concept for the design and then setup our file so we can begin building the artwork. Next, we’ll examine each step in constructing an illustrative component for our design including starting with an initial shape, adding various details, and then applying both shadows and highlights. After completing our illustration, we’ll add type and then examine one method for integrating the different components of our design using a texture. [Read more…]

Digital Tutors – Getting Started with Stereoscopy in Houdini

Digital Tutors – Getting Started with Stereoscopy in Houdini
English | Size: 159 MB
Category: Tutorial

Lesson Outline (8 lessons)
In this course we will learn about setting up and rendering Stereoscopic effects in Houdini

In this project we will learn about the fundamentals of stereoscopy and some guidelines to setting up comfortable stereo imagery. We will learn how to use the stereo cam rig in Houdini as well as how to use the 3d display to preview and set the parameters. Then we will go over how to preview, composite, and render the images using Mantra. [Read more…]

Digital Tutors – Advanced Stereo Workflows in Nuke

Digital Tutors – Advanced Stereo Workflows in Nuke
English | Size: 292 MB
Category: Tutorial

In this series of lessons we’ll learn a technique to convert a Depth pass from a 3d application into a Disparity map to take advantage of Nuke’s advanced Stereo tools. Prior to this course, creating disparity maps required the Ocula plugin, but all the data lives in every depth pass, it just needs to be transformed into a powerful disparity map.
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Digital Tutors Getting Started with Backburner + Project Files

Digital Tutors Getting Started with Backburner + Project Files
English | Size: 172 MB
Category: Tutorial

In this series of lessons we’ll learn how to use Autodesk’s Render Manager Backburner to control a server farm and help us organize the order and timing of scenes we want to render.

We’ll begin this project by going over the basic Vocabulary and setup of Backburner. We’ll then jump right in and setup a working Backburner system comprised of a Manager and Servers. We’ll then learn how to use the Backburner systems built into Autodesk 3ds Max, Maya and Toxik. Once we have some jobs in the queue, we’ll learn how to manage them and our servers to maximize our render farm and reduce errors [Read more…]

Digital Tutors Compositing 2D Elements with Footage in After Effects + Project Files

Digital Tutors Compositing 2D Elements with Footage in After Effects + Project Files
English | Size: 371 MB
Category: Tutorial

In this series of lessons we’ll learn how to composite 2d elements over live footage. We’ll create an appealing final video using a few simple images a variety of compositing and animation techniques.

We’ll begin this project by importing our elements and tracking various features of the face, including a difficult track through an eye blink. We’ll learn how to create a tracked and animated mask to match our eye movement. To combine all of the elements and give them visual appeal, we’ll learn how to use several different effects not only by themselves, but also together to create various looks. We’ll learn how we can create animation using expressions. And finally, combine all our layers using compositing math to correctly mix everything together. [Read more…]

Digital Tutors – Rendering RealFlow Meshes in Maya

Digital Tutors – Rendering RealFlow Meshes in Maya
English | Size: 365 MB
Category: Tutorial

In this series of lessons, we will guide you through the process of using mental ray to realistically render RealFlow geometry within Maya. We will begin this process by learning how to import your mesh sequences from RealFlow into Maya and placing primary illumination sources. From there we will use the mental ray Architectural Materials to create realistic, refractive liquid, and discuss some very important settings to be aware of when using these shaders. Finally, we will create refractive caustic patterns that can add a high level of realism to the final render. Getting the proper look for your final renders will require a lot of troubleshooting and adjustments of many different attributes. Through these lessons, we will address many of these common problems that you will run into and how they can be resolved, allowing you to achieve the desired result in a much sorter amount of time. [Read more…]

Digital Tutors – Getting Started with Composite 2011

Digital Tutors – Getting Started with Composite 2011
English | Size: 390 MB
Category: Tutorial

We’ll begin this project by learning the basic composition creation process, learning how to move around the Composite user interface, begin compositing images together and render out our finished material. We’ll then move into the common uses of Composite such as Color Correction, Masking, 3D compositing and Animation. This series of lessons is a great starting point to learning Composite. By learning the tools and fundamental workflows of Composite, we will be able to create complex effects and images in no time. This will allow us to begin exploring other areas of Composite and start using Composite in our own production pipeline.
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