Digital Tutors – Creating Game Weapons in Maya and ZBrush

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial

In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.

When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop. [Read more…]

CGCookie – Creating Grass in Blender

CGCookie – Creating Grass in Blender
English | Size: 673.5MB
Category: Tutorial

Grass is just about everywhere outside, so it’s really handy to know how to render it well. This course covers everything you’ll need to make your own: modeling, shading, particle instancing, animation, and more! We’ll cover two different ways of creating grass – hair particles and mesh particles. Since they both have their advantages and disadvantages, we’ll cover why you would want to use one over another, or the best ways to use them in combination. [Read more…]

Creating Concept Vehicles in Maya

Creating Concept Vehicles in Maya
English | Size: 2.24 GB
Category: Tutorial

1. Working out rough designs on paper 8:06 2. Using 3d thumbnails to flesh out the design 4:47 3. Blocking in the main body of the car 10:00 4. Refining the rough shape of the car 11:37 5. Finishing the main shape of the car 10:55 6. Refining crease lines 11:47 7. Defining the front grill 10:27 8. Sharpening the crease lines 13:45
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Creating Motion Graphics with After Effects 4th Ed DVD-67S

Creating Motion Graphics with After Effects 4th Ed DVD-67S
English | Size: 3.55 GB
Category: Tutorial

At long last, the companion DVD to the bestselling After Effects book…by Trish & Chris Meyer
704 pages
Focal Press (November 2, 2007)

From the back cover:
The enclosed DVD-ROM contains source footage and project files for the numerous execises which help reinforce each concept. The DVD also includes over 180 pages of additional information, including lengthy Bonus Chapters on Expressions and Effects.
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Udemy – Hacking 101 – Creating a Hacking Lab (CISA, CEH, CISSP)

Udemy – Hacking 101 – Creating a Hacking Lab (CISA, CEH, CISSP)
English | Size: 204.88 MB
Category: Tutorial

This course is designed to help you create a safe and controlled environment on your local machine to practice ethical hacking methods. The course will cover the following:

– Discussion on “virtualization” and demo of a virtualized environment installation process

– Discussion on Kali Linux (your hacking tools) and a demo of the installation process. We will also be talking, post installation, about the types of tools you can find on this application and how you will utilize some of them.
[Read more…]

PLURALSIGHT MICROSOFT AZURE DEVELOPER CREATING AND INTEGRATING AI WITH AZURE SERVICES-JGTiSO

PLURALSIGHT MICROSOFT AZURE DEVELOPER CREATING AND INTEGRATING AI WITH AZURE SERVICES-JGTiSO
English | Size: 159.34 MB
Category: Tutorial

AI is all around us, and it is no longer just the work of scientists. In this introductory course, Microsoft Azure Developer: Creating and Integrating AI with Azure Services, you’ll learn about Microsoft Azure and Cognitive Services, which are all about bringing the power of AI within your reach. If you can call a REST API, you can now teach your applications to hear, see, speak, understand, and interpret intent via natural communication. First, you will learn the purpose and applicability of AI – how AI is being used today, and what parts are well within your reach. Next, you’ll explore the various parts of Microsoft Cognitive Services, such as the vision, speech, knowledge, search, and text APIs. Finally, you’ll examine how to register these APIs in Azure, and how to integrate them in your own applications in a matter of minutes. By the end of this course, you will understand the usage and applicability of AI, and be able to easily integrate AI capabilities in your applications using Microsoft Cognitive Services. [Read more…]

Packt Creating Data Visualization with D3-XQZT

Packt Creating Data Visualization with D3-XQZT
English | Size: 569.37 MB
Category: Tutorial

Do you want to make sense of your data? Do you want to create interactive charts, data trees, and geospatial charts efficiently?
[Read more…]

INFINITESKILLS REVIT CREATING TEMPLATES TRAINING VIDEO TUTORIAL- kEISO

INFINITESKILLS REVIT CREATING TEMPLATES TRAINING VIDEO TUTORIAL- kEISO
English | Size: 669 MB
Category: Tutorial

In this video based course expert author Jay Polding shows you the techniques to take your Revit Architecture to the next level. This tutorial video covers Templates. If you would like to view all the Revit 2012 lessons in far higher detail, please visit our [Read more…]

Gumroad – Creating a Realistic Rock in CG – Tom Newbury

Gumroad – Creating a Realistic Rock in CG – Tom Newbury
English | Size: 4.0GB
Category: Tutorial

This is an in depth tutorial of over 3 hours of content, where I show you my process of creating realistic rocks in CG, with tips and tricks that can be used in many areas of production to increase the quality of your work.
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Pluralsight – Creating Game Environments in Unity and Maya

Pluralsight – Creating Game Environments in Unity and Maya
English | Size: 1.6GB
Category: Tutorial

Game environment art requires skill from many disciplines and a careful balance of small-scale detail with big picture impact. This course, Creating Game Environments in Unity and Maya, will show you how to think and act like an environment artist, breaking out of the mentality to simply focus on single items and throwing them into a scene. First, you will examine the basics of environment modeling concepts and fundamentals. Next, you’ll focus in on how to iteratively incorporate many elements into a larger scene and beyond. Last, you’ll create a rendered scene that respects asset reuse, tiling textures, and Unity plugins. By the end this course, you’ll not only have an understanding of how to create a dynamic fantasy scene for games inside Unity but also the knowledge to iteratively incorporate many elements into a larger scene and beyond. Software Required: Unity and Maya. [Read more…]