Mastering Chrome Developer Tools

Mastering Chrome Developer Tools
English | Size: 1.39 GB
Category: Tutorial

Most people are aware that Dev Tools exist. Maybe you use them for tweaking CSS or the interactive console. But there is so much more! Let’s look at everything the tools have to offer and how they can make your job a lot easier! Learn how to edit, debug and profile web applications with Chrome Developer Tools. [Read more…]

Dosch HDRI Chrome and Studio Effects V2

Dosch HDRI Chrome and Studio Effects V2
English | Size: 5.24 GB
Category: Tutorial

The 200 HDR-Images of various reflection-effects and studio settings are provided in the most widely used formats:
Light-Probe (Angular Map)
Spherical Map (Latitude-Longitude)
Vertical-Cross
Horizontal-Cross

Radiosity – and therefore the use of HDRIs is directly supported in most 3D-applications like 3dsmax 6, VizRender 2005, Viz 2005, Lightwave (version 6.0 and higher), Softimage|XSI, Maya & Mentalray, Bryce 6, Pixar RenderMan, Autodesk VIZ4, messiah:render (Arnold), InSight (Integra), 3ds-max & VRay, 3ds-max & Brazil r/s (Splutterfish), 3ds-max & finalRender (Cebas), Cinema4D Version 8.1, Vue5, Lightwork Render System and many more. [Read more…]

Team Treehouse Debugging a Web App with Chrome Dev Tools

Team Treehouse Debugging a Web App with Chrome Dev Tools
English | Size: 86.78 MB
Category: Tutorial

Craig Dennis, Treehouse’s new Java teacher, will take you through the steps of using a browser to identify and fix errors in a web application.

Teacher
Craig Dennis
I am a developer / mentor seeking to make this world better than it was yesterday. I am a proud father [Read more…]

Dosch HDRI Chrome and Studio Effects V2

Dosch HDRI Chrome and Studio Effects V2
English | Size: 5.24 GB
Category: Tutorial

Version 2 contains 50 additional HDRI studio light settings in very high resolution.
The 200 HDR-Images of various reflection-effects and studio settings are provided in the most widely used formats:
Light-Probe (Angular Map)
Spherical Map (Latitude-Longitude)
Vertical-Cross
Horizontal-Cross
Radiosity – and therefore the use of HDRIs is directly supported in most 3D-applications like 3dsmax 6, VizRender 2005, Viz 2005, Lightwave (version 6.0 and higher), Softimage|XSI, Maya & Mentalray, Bryce 6, Pixar RenderMan, Autodesk VIZ4, messiah:render (Arnold), InSight (Integra), 3ds-max & VRay, 3ds-max & Brazil r/s (Splutterfish), 3ds-max & finalRender (Cebas), Cinema4D Version 8.1, Vue5, Lightwork Render System and many more.
[Read more…]