Pluralsight – UV Mapping Game Characters in Maya

Pluralsight – UV Mapping Game Characters in Maya
English | Size: 1.5GB
Category: Tutorial

Nobody wants to see a flat gray character running around in a game unless it’s by design. More than likely the character you’re creating will need some sort of texture applied to it which will add to the it’s visual appeal. Creating UV layouts is an absolute prerequisite for a game character before any textures can be painted and applied. In this course, UV Mapping Game Characters in Maya, you’ll dive into the process of creating UVs for a multi-material character who is bound for Unity. First, you’ll go learn how to understand and plan for your UVs. Next, you’ll discover how to create UVs for the hair, body, and for the clothing. Finally, you’ll explore overlapping UVs and texel density. By the end of this course, you’ll have a better understanding on UV mapping game characters in Maya. Required software: Maya 2018. [Read more…]

Pluralsight – Texturing Game Characters in Substance Painter

Pluralsight – Texturing Game Characters in Substance Painter
English | Size: 3.7GB
Category: Tutorial

Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018. [Read more…]

Pluralsight – Retopologizing Game Characters in Maya

Pluralsight – Retopologizing Game Characters in Maya
English | Size: 3.4GB
Category: Tưtorial

Once you’ve designed your highly detailed, sculpted game character, there’s still one more step that needs to be done – retopology. In this course, Retopologizing Game Characters in Maya, you’ll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You’ll start by learning the basics of getting a reference model created. Then, you’ll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you’ll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you’ll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya. [Read more…]

Udemy – Ultimate Guide To Drawing Animated Characters

Udemy – Ultimate Guide To Drawing Animated Characters
English | Size: 1.7GB
Category: Tutorial

The ‘Ultimate Guide to Character Design’ course will show you how to create appealing and energetic designs that will stand up as professional work. The techniques taught in this course can be translated into any program from Photoshop to Procreate. This course will enhance or give you skills in the world of character design – or your money back! [Read more…]

Udemy – How to Draw Cute Cartoon Characters

Udemy – How to Draw Cute Cartoon Characters
English | Size: 925.4MB
Category: CBTs

How to Draw Cute Cartoon Characters
Learn the secrets to drawing cartoons quickly and easily

Description:
Hi there, I’m Ben. I’ve been creating cute little characters for as long as I can remember – and I absolutely love it. Over many years of trial and many errors, I’ve slowly uncovered handy secrets that make it easier to draw a cute cartoons. Now, I use those secrets to help 1000’s of students discover their love of drawing ‘kawaii’ cute. [Read more…]

CGCookie – Creating Hair Cards for Realtime Characters

CGCookie – Creating Hair Cards for Realtime Characters
English | Size: 1.1GB
Category: Tutorial

Discover a technique for generating realistic hair styles for realtime application, like video games. This workflow utilizes Blender’s particle hair system along with Bezier curves to deliver a non-destructive hair card creation and grooming process. Create AAA hair like the pros! [Read more…]

Packt Publishing – Scripting Unreal Game Characters

Packt Publishing – Scripting Unreal Game Characters
English | Size: 727.3MB
Category: Tutorial

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this course is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4.
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Gumroad – Look Dev Realistic Skin for Characters by Tom Newbury

Gumroad – Look Dev Realistic Skin for Characters by Tom Newbury
English | Size: 1.5GB
Category: CBTs

This is the second tutorial of the realistic skin series.
In this tutorial I go into my process of lighting a bust and then building up the layers of texture which make up the realistic skin we are trying to achieve.
I start by building a multi layered displacement then add the diffuse element, build the spec network and finally bring the character to life by balancing the sss.
I have also provided low res samples of my texture maps for you to refer to when doing your own characters.
[Read more…]

CGCookie – Modeling Realistic Characters with Blender

CGCookie – Modeling Realistic Characters with Blender
English | Size: 9.6GB
Category: Tutorial

This course delves deep into the art of character creation, inspired by the great character work from Blur Studios, Digic Pictures, and artists like Baldasseroni and Grassetti. You know, the kind of digital characters that make you think twice as to whether not it’s a photo. If character float your boat, this course is right up your alley.
This course is organized into 6 weeks of curriculum. Students are expected to have at least an intermediate knowledge of Blender’s interface and modeling tools, as taught in the Blender Basics course and Introduction to Modeling Flow. [Read more…]

3dtotal – Beginner’s Guide to Digital Painting in Photoshop Characters

3dtotal – Beginner’s Guide to Digital Painting in Photoshop Characters
English | Size: 74.2MB
Category: Tutorial

Beginner’s Guide to Digital Painting: Characters is a comprehensive guide for artists wishing to create convincing and detailed characters. It features established artists such as Charlie Bowater (concept artist at Atomhawk) and Derek Stenning (freelance concept artist and illustrator, with clients including Marvel Entertainment and Nintendo) who share their industry experiences by covering such aspects as posing characters, choosing the correct costumes, conveying emotions, and creating suitable moods.
[Read more…]