Pluralsight – Techniques for Effective Character Skinning in Maya

Pluralsight – Techniques for Effective Character Skinning in Maya
English | Size: 760.0MB
Category: Tutorial

Creating a character rig is only half the work of the rigging process, and easily done by using auto rigs. However, connecting a rig to your character model is the challenging part. In this course, Techniques for Effective Character Skinning in Maya, you’ll learn how a humanoid character model will be bound to Maya’s quick rig to demonstrate a skinning technique that effectively leads to an appealing deformation. First, you’ll explore joint placement and what to watch out for when defining your joints position.
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CGCookie Modeling a Robot Game Character

CGCookie Modeling a Robot Game Character
English | Size: 3.2GB
Category: CBTs

Learn to achieve AAA game quality characters with Blender. Demystify the industry-inspired workflow of digital sculpting, kit-bashing, and retopology to score the highest quality details on top of efficient, lo-poly models. Build the robot of your hard surface dreams.
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Udemy – Blender Character Modeling For Beginners HD by Riven Phoenix

Udemy – Blender Character Modeling For Beginners HD by Riven Phoenix
English | Size: 2.9GB
Category: CBTs

Blender Character Modeling For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in creating a high quality 3D human character design from scratch using a formula based system that uses no reference. The art student will start by building a realistic human figure model using a simple cube, then using special formulas created by Riven Phoenix be able to model the complete human figure down to the last detail. [Read more…]

Blender 101 – Blender361 Blender Character to Unity

Blender 101 – Blender361 Blender Character to Unity
English | Size: 252.5MB
Category: CBTs

Learn to export your Blender game characters to Unity and set-up a character controller to move them around. In this course we will write some C# code in Unity to trigger the run and jump animations in our test level. [Read more…]

Pluralsight – Unity 2D Fundamentals – Character Control

Pluralsight – Unity 2D Fundamentals – Character Control
English | Size: 526.1MB
Category: CBTs

Have you ever wanted to learn Unity so you could create your own video games? In this course, Unity 2D Fundamentals – Character Control, you’ll be introduced to Unity’s 2D tools through the creation of a practical project. First, you’ll begin by learning how to build basic platforms in Unity. Next, you’ll explore the basic building blocks of how to build a character by looking at animation, and how to write the code to get your character running and jumping.
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Blender 101 – Blender321 Character UV Mapping

Blender 101 – Blender321: Character UV Mapping
English | Size: 522.1MB
Category: CBTs

We look at some of the unique issues regarding UV mapping an organic model like a character. We use Blender’s UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. In addition, we bake normal and ambient occlusion maps to capture the high resolution detail of the original sculpt. [Read more…]

Blender 101 – Blender311 Game Character Retopology

Blender 101 – Blender311: Game Character Retopology
English | Size: 632.7MB
Category: CBTs

In this course we will use Blender’s Grease Pencil and BSurfaces tools to create a low resolution version of our high-resolution sculpt from the Blender301 course. And we will use the edge-flow ideas from that course as well, while we draw the low-poly topology with the Grease Pencil. We will finish the course by baking a Normal Map from the hi-res sculpt to the low-poly mesh and importing it into the Unity game engine. We will then test the texture map on our character in-game. [Read more…]

Blender 101 – Blender305: Character Sculpting

Blender 101 – Blender305: Character Sculpting
English | Size: 1.6GB
Category: CBTs

In this course we will create a character using Blender’s sculpting tools. We will first create a base mesh using box modeling techniques, and then we will use Blender’s Multiresolution modifier to create high-resolution detail on the character. In subsequent courses we will bake the detail information to an image map so it can be used into a game engine.
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3DMotive – Character Design in Photoshop Volume 2

3DMotive – Character Design in Photoshop Volume 2
English | Size: 875.6MB
Category: CBTs

In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to fully rendered splash or key art for promotional purposes. Students will learn how to initially thumbnail a design before taking it to a rough and then finalized front/back character rotation, including this character’s costume and equipment. Further exploration into this character’s backstory and personality will also result in several design sheets. These include an expression sheet, passive acting pose sheet and action pose sheet. Students will also later delve further into development of this character’s in-game costume and equipment, and even be introduced to producing basic thumbnails or keyframes to explore how this character may move during gameplay or combat. [Read more…]

Lynda – Story and Character Development For Animation Tutorial (April 20, 2016)

Lynda – Story and Character Development For Animation Tutorial (April 20, 2016)
English | Size: 278.3MB
Category: CBTs

Why do some animated films resonate with audiences and others don’t? The answer goes beyond the tools; it lies in the story and the characters. In this short documentary, you will get an insight into how some of the industry’s top creative minds approach story and character to create memorable movie experiences. Meet Andrew Gordon and Nate Stanton, directing animator and story supervisor at Pixar Animation Studios, who will recreate the process of how they approach storytelling [Read more…]