3DS MAX TUTORIAL FROM TENSUN3D [12 Video Tutorials – Fume FX, Vray, Modeling]

3DS MAX TUTORIAL FROM TENSUN3D [12 Video Tutorials – Fume FX, Vray, Modeling]
English | Size: 1.2 GB
Category: Tutorial

12 Video Tutorials 3DSMAX, Fume FX, Vray, Modeling | 1.2 GB

3dsmax9 Tutorial Effect FumeFX Advance
The Fume Fx I learn about these days and find some interesting parameters. But I don�t know how to use effects of particles. If you know how to use particle flow I believe it can be make more magic.
If you got any questions or suggests, please feel free leave messages for discussing. [Read more…]

Realistic Ar​chitectural Visualizatio​n with 3ds M​ax and Menta​l ray-Companion CD

Realistic Ar​chitectural Visualizatio​n with 3ds M​ax and Menta​l ray-Companion CD
English | Size: 495 MB
Category: Tutorial

Here is the book, kindly uploaded by fusion.

This is the companion CD with the project files. [Read more…]

Lynda – 3ds Max Tips, Tricks and Techniques (updated May 2, 2018)

Lynda – 3ds Max: Tips, Tricks and Techniques (updated May 2, 2018)
English | Size: 3.1GB
Category: Tutorial

3ds Max is a powerful, deep, and multifaceted program, so there’s always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills. [Read more…]

Lynda – 3ds Max Tips, Tricks and Techniques (updated May 2, 2018)

Lynda – 3ds Max: Tips, Tricks and Techniques (updated May 2, 2018)
English | Size: 3.1GB
Category: Tutorial

3ds Max is a powerful, deep, and multifaceted program, so there’s always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills. [Read more…]

LostPencil 3D Apprenticeship Training for 3ds Max Vol1 Modeling Part1

LostPencil 3D Apprenticeship Training for 3ds Max Vol1 Modeling Part1
English | Size: 1.45 GB
Category: Tutorial

[Read more…]

Lynda – V-Ray 3.0 for 3ds Max Essential Training (updated Apr 19, 2018)

Lynda – V-Ray 3.0 for 3ds Max Essential Training (updated Apr 19, 2018)
English | Size: 1.9GB
Category: Tutorial

The updated version of the Lynda Tutorial for V-ray and 3ds max. [Read more…]

Introduction To Camera Animation in 3ds Max

Introduction To Camera Animation in 3ds Max
English | Size: 595 MB
Category: Tutorial

This course will provide you with a foundation for camera animation in Max.

We’ll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We’ll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end, you’ll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience. [Read more…]

Digita ltutors Creating Game Weapons in 3ds Max and Mudbox

Digita ltutors Creating Game Weapons in 3ds Max and Mudbox
English | Size: 545 MB
Category: Tutorial

In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon. While 3ds Max is great at creating models very quickly and efficiently, Mudbox excels at interactively sculpting complex detail. By using these two packages in conjunction, we can leverage their respective strengths to quickly create a cohesive digital asset. After building our base geometry of our sample project, a bladed weapon, and adding UVs in 3ds Max, we’ll take the geometry into Mudbox to begin sculpting. We’ll add a variety of detail, as well as using Channel painting to create textures for the color and specularity of the models. We’ll also output normal maps and ambient occlusion maps. Finally, we’ll put everything back together in 3ds Max. Upon completion, you be able to create your own weapons or props using these two powerful programs. [Read more…]

GNOMON MULTI-PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS

GNOMON MULTI-PASS COMPOSITING 3DS MAX RENDERING TECHNIQUES WITH TIM JONES DDE-BDS
English | Size: 548 MB
Category: Tutorial

In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. [Read more…]

Lynda – Animating in 3ds Max Constraints, Controllers, and Wire Parameters

Lynda – Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
English | Size: 467.5MB
Category: Tutorial

Autodesk 3ds Max boasts a robust set of animation tools that can be used to bring characters, machinery, and even environments to life. In this course, get acquainted with some of the fundamental tools that can be used to both create and control animations. To make this course as practical as possible, instructor Brian Bradley introduces each tool (or set of tools) in a practical exercise that helps you see the tool in action. He covers working with controllers, creating reactions, using motion capture, working with constraints and wire parameters, and more. [Read more…]