Real-Time Rendering (eBook – Native PDF)

Real-Time Rendering (eBook – Native PDF)
English | Size: 25.1MB
Category: CBTs

The rest of this page is dedicated to providing information related to the book’s contents: new techniques, worthwhile websites, etc. After coverage of books and graphics APIs, the page is organized into categories based on the book. We also have a portal page that is an extremely condensed set of some of the best links available; we won’t repeat these here (much).

What follows are categories for resources. All information is included on this single page, for ease of searching.

Introduction
Books Online
DirectX
OpenGL
The Graphics Rendering Pipeline
The Graphics Processing Unit
Transforms
Visual Appearance
Texturing
Advanced Shading
Area and Environmental Lighting
Global Illumination
Image-Based Effects
Non-Photorealistic Rendering
Polygonal Techniques
Curves and Curved Surfaces
Acceleration Algorithms
Pipeline Optimization
Intersection Test Methods
Collision Detection
Graphics Hardware
The Future
Linear Algebra
Trigonometry
Bibliography

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