Pluralsight – Game Weapon Texturing Fundamentals

Pluralsight – Game Weapon Texturing Fundamentals
English | Size: 1.2GB
Category: Tutorial

Texturing a stylized weapon requires a specific handling and some current toolsets – don’t expect those results by default. To create the right results you need to know how to handle the toolset correctly. In this course, Game Weapon Texturing Fundamentals, you will first learn how to texture in a stylized way inside substance painter by using custom painting and brush creation. Next, you’ll learn how to refine details and forms for a compelling result. [Read more…]

Lynda – Cert Prep: Unity Scripting and Publishing

Lynda – Cert Prep: Unity Scripting and Publishing
English | Size: 1.3GB
Category: CBTs

Info
Validate your programming skills and knowledge of foundational game design by becoming a Unity Certified Developer. In this course, prepare for the Unity Certified Developer exam by exploring the fundamentals of building scripts to create common gameplay mechanics. Alan Thorn covers the basics of scripting, demonstrating how to create a script file, configure a code editor, and use variables. He also discusses gameplay mechanics, including how to spawn and delete objects. Plus, he explains how to work with coroutines, create desktop builds, and use Cloud Build to create and share builds. [Read more…]

Gumroad – Ultimate Weapon Tutorial – Complete Edition – Tim Bergholz (Missing Files)

Gumroad – Ultimate Weapon Tutorial – Complete Edition – Tim Bergholz (Missing Files)
English | Size: 857.3MB
Category: TUtorial

Let’s create the ultimate AKM and let’s do it the right way. At the end of this course you will be equipped with powerful skills and knowledge in hard-surface weapon creation. No fast forwarding or skipping any parts and full commentary on every step until we have the perfect model in front of us.
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Gumroad – Mastering UE4 – Material Basics by Wiktor Öhman

Gumroad – Mastering UE4 – Material Basics by Wiktor Öhman
English | Size: 288.1MB
Category: Tutorial

In this first part of my Mastering Unreal Engine 4 tutorial series I cover the, probably, most central aspect of Unreal Engine 4 – especially as a 3D artist – the Material Editor. It’s an incredibly powerful tool and can yield amazing results with little effort.
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Gumroad – Mastering UE4 – Intro to Cinematic Lighting by Wiktor Öhman

Gumroad – Mastering UE4 – Intro to Cinematic Lighting by Wiktor Öhman
English | Size: 276.4MB
Category: Tutorial

In this Video Tutorial I go over the basics of Cinematic Lighting in Unreal Engine 4. This video, covers the need-to-know about getting started with creating realistic lighting, fast!
Narrated Video Tutorial: 43 minutes.
This video is aimed towards beginners or intermediate users of UE4 who want to brush up on their skills when it comes to lighting.
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Udemy – The Complete Unity Indie Game Developer Course


Udemy – The Complete Unity Indie Game Developer Course
English | Size: 809.01 MB
Genre: eLearning

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Build Virtual Reality Games For Google Carboard Using Unity


Build Virtual Reality Games For Google Carboard Using Unity
English | Size: 1.19 GB
Genre: eLearning

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Pluralsight – Game Character Rigging Fundamentals

Pluralsight – Game Character Rigging Fundamentals
English | Size: 3.1GB
Category: CBTs

For many, rigging is the last area of game development they want to learn and it’s easy to understand why. You don’t play a game to be wowed by the controllers used to animate that dragon or marvel at the adventurer’s joint system. It’s one of those disciplines between forward facing art and back-end design that takes a back seat to most everything else you can see happening on the screen. However, understanding how to rig is what will take your dragon or adventurer character further than ever before and give them potential for a life of their very own. [Read more…]

Pluralsight – Creating Modular Game Assets in Maya

Pluralsight – Creating Modular Game Assets in Maya
English | Size: 1.6GB
Category: CBTs

At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you’ll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter.
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O’Reilly – Creating Better Game Assets in Blender

O’Reilly – Creating Better Game Assets in Blender
English | Size: 1.3GB
Category: CBTS

Your first lap around the track with Blender makes it clear how much horsepower is under the hood. Learn to harness that power and create great 3D game assets. We break down the core elements of Blender’s modeling interface and 3D modeling basics, and walk through modeling from simple objects to complicated structures. [Read more…]