Blender 101 – Blender 221 Hard Surface Modeling

Blender 101 – Blender 221: Hard Surface Modeling
English | Size: 3.3GB
Category: Tutorial

This is a project-based course where we will create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images. You will not only be introduced to new modeling tools, but you will be shown the techniques and strategies needed to tackle a larger modeling project such as this. In the end we will add materials and textures, as well as light and render the iconic motorcycle.

50 videos, 8hrs 23mins

01. Reference Images
02. Starting the Frame
03. Continuing the Frame
04. Assembling the Frame
05. Finishing the Frame
06. Building the Rear Brace
07. Starting the Tires
08. Modeling the Front Fender
09. Creating the Rear Fender
10. Modeling the Gas Tank
11. Creating the Seat
12. Building the Front Fork
13. Using Paths for the Handle Bars
14. Modeling the Rear Cannisters
15. Creating the Flame Thrower
16. Modeling the Rear Lights
17. Building the Rear Rack
18. Using Booleans to Finish the Rack
19. Beginning the Engine
20. Circular Extrusions from Square Polygons
21. Continuing the Engine
22. Modeling the Engine Heads
23. Creating Tubes with Paths
24. Adding Details to the Engine
25. Modeling the Rocker Covers
26. Using Groups in Blender
27. Modeling the Exhaust Pipes
28. Finishing the Exhaust Pipes
29. Building out the Engine
30. Using the Bevel Tool
31. Building Complex Shapes
32. The Solidify Modifier and Booleans
33. Adding Details to the Left Side
34. Connecting Objects with the Path Tool
35. Beginning the Transmission Cover
36. Continuing the Transmission
37. Using Booleans to Finish the Transmission
38. Adding Detail with Paths and Solidify
39. Adding Geometry to Paths
40. More Tubes with Paths
41. Modeling the Headlight
42. Creating Coils and Springs
43. Using the Array Modifier for Spokes
44. Creating Tire Treads
45. Sculpting the Leather Saddlebag
46. Creating Base Materials
47. Adding Multiple Materials per Object
48. UV Mapping
49. Adding Image Textures
50. Finishing the Textures

Blender221 Project Files

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