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Pluralsight – Building Android Apps with Kotlin: Getting Started


Pluralsight – Building Android Apps with Kotlin: Getting Started
English | Size: 686.1 MB
Genre: eLearning

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Pluralsight – Information Security Manager: Information Risk Management


Pluralsight – Information Security Manager: Information Risk Management
English | Size: 400.9 MB
Genre: eLearning

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Packtpub – Version Control With Git

Packtpub – Version Control With Git
English | Size: 256.5 MB
Category: CBTs

Version control is a system that records changes to a file or set of files over time so that you can recall specific versions later.
In this video, we will dive into version control using Git. After explaining the difference between centralized and distributed version control, we will show you how to configure your Git environment. Once we have configured the environment we will show you how to work with Git in your day to day activities.We will look at what it takes to administer your Git setup [Read more…]

Packtpub – Data Driven Testing in Selenium

Packtpub – Data Driven Testing in Selenium
English | Size: 438.98 MB
Category: Tutorial

Selenium is one of the most popular engines for UI test automation. It is available for many different programming languages. At the same time, the data-driven approach is one of the most popular approaches for optimizing tests, making them compact, and easily extensible just by adding some new data.
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Packt Publishing – Learning C++ by Creating Games with Unreal Engine 4

Packt Publishing – Learning C++ by Creating Games with Unreal Engine 4
English | Size: 1.2GB
Category: CBTs

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From mobile games to high-fidelity VR experiences to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.
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Packt Publishing – Learning C# by Developing Games with Unity

Packt Publishing – Learning C# by Developing Games with Unity
English | Size: 1.8GB
Category: CBTs

Create exciting and interactive games with Unity 2017 and C# Scripting
About This Video
Learn C# coding while developing fun and interactive games with Unity 2017
Leverage the power of C# to add exciting features to your games
Explore the functional capabilities of C#7 to improve your overall game performance
In Detail
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Packt Publishing – WinOps – DevOps on the Microsoft Azure Stack – VSTS and TFS 2018

Packt Publishing – WinOps – DevOps on the Microsoft Azure Stack – VSTS and TFS 2018
English | Size: 1.07 GB
Category: Cloud-Comp | Microsoft | others

In a step by step manner learn modern Devops on the Microsoft stack processes

In this volume, you will delve into real-world leading approaches to plan your solution delivery with the Visual Studio Team Services (VSTS) and Team Foundation Server 2018. DevOps blurs the lines between Development and Operations, when harmonized with Agile practices. It addresses good practices for delivering world class solutions. You will work on learning how to use VSTS and TFS to visualize your backlogs, manage work items, manage the defect lifecycle, and make sure that the whole process can be easily followed by everyone within your organization. You will also get to know how Kanban and Lean are essential for an optimized DevOps process and continuous improvement. With the help of this course, implement Kanban and Lean to manage your work in process (WIP). This course, makes you comfortable with dashboards and queries, which play an important role within every successful DevOps implementation, representing how to measure and monitor business value delivered. You will learn to set up dashboards to provide a window into what is happening across the portfolio, project and team levels. Alerts and notifications will then help you implement enterprise collaboration (ChatOps) within your organization. Learn to create alerts, notifications and integrate external applications such as Slack and Microsoft Teams. Finally, work on customizing the processes on VSTS and TFS, work items, fields and workflow states along with advanced configuration options to make sure that the process you have is best suited for your team needs.
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Packt Publishing – OpenStack Public & Hybrid IaaS Cloud with OpenStack

Packt Publishing – OpenStack: Public & Hybrid IaaS Cloud with OpenStack
English | Size: 1020.38 MB
Category: CBTs

OpenStack: Learn sought-after skills with rising demand. Build your own Public & Hybrid IaaS Cloud with OpenStack!
In the past decade cloud computing has been gaining popularity at a tremendous rate. Some cloud providers are experiencing a growth rate of 50% year over year, which is just astounding. And the reason for this growth is obvious: cloud computing enables ubiquitous, convenient, on-demand access to a shared pool of configurable computing resources which can be rapidly provisioned and released with minimal effort. As companies across the globe enjoy the benefits of public cloud infrastructure, they also want to leverage the same principles of cloud computing and bring those benefits to how they manage their own private data centers or build private clouds on top of public cloud infrastructure. These private cloud deployments provide secure and highly efficient way to install, configure, and manage pooled computing resources which could be shared among various departments or groups within the organization. The provisioning and consumption of these pooled resources becomes much smoother and consumers can use these resources on self-service basis eliminating lengthy provisioning wait times, and so on. OpenStack is a free and open-source software platform for building and managing your own IaaS cloud infrastructure. This cloud software platform comprises of various services and components which can configure and manage control hardware pools of computing power, storage, and networking resources throughout a data center. Users either manage it through a web-based dashboard, through command-line tools, or through a RESTful API. [Read more…]

Packt Publishing – Design Serverless Architecture with AWS and AWS Lambda

Packt Publishing – Design Serverless Architecture with AWS and AWS Lambda
English | Size: 661.61 MB
Category: Tutorial

Dive into the exciting world of serverless architecture with AWS Lambda
Amazon Web Services continues its domination as the leading cloud service provider on the market. Since serverless applications are gaining a lot of traction, it is extremely important to understand the serverless architecture, to help you build, manage, and secure serverless applications. This video covers all aspects of serverless architectures in Amazon Web Services, which is necessary for working with serverless applications.
This course starts with introduction to serverless architectures and then you’ll delve into design considerations, followed by building a serverless application and deploying it on your serverless architecture. This video covers practical example of deploying and orchestrating a serverless application using DynamoDB, AWS Lambda, and API Gateway. Towards the end of the video, we will learn about some security considerations in protecting your serverless application. By the end of this course, you will have mastered working with serverless architectures on AWS Cloud. [Read more…]

Packt – Learning C++ by Creating Games with Unreal Engine 4

Packt – Learning C++ by Creating Games with Unreal Engine 4
English | Size: 1.05 GB
Category: CBTs

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From mobile games to high-fidelity VR experiences to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.
This video course shows you how to successfully set up Visual Studio for Windows so that you can begin developing games using the game engine: Unreal Engine 4. You’ll also learn how C++ works and really get to grips with it. You’ll learn how to start a C++ based Unreal Engine 4 project and use the editor. You will then learn how to debug Unreal Engine 4 games right within the Visual Studio IDE, before moving on to building gameplay elements that affect the player. You will use this knowledge to create a first-person shooter for the player and interactables within the environment to create gameplay elements within the world. [Read more…]